Forum Comments

Cross Section Textures in Blender
In About Blender
Sebastian Amos
Sep 21, 2022
Hey @Melodicpinpon When creating cross sections I found the white colour jarring. It would be awesome if that white colour could instead match the colour of the object being sectioned, rather than seeing inside the hollow objects with no colour filling that open face or a white/black face. I think that would look best when using the cross section feature. I am particularly interested in cross sections through the head to create some renders of structures that are notoriously hard to visualise in the lab. For example, while we have many prosections at the university I teach at, we only have two that clearly depict the nerve of the pterygoid canal and the pterygopalatine ganglion and its relationship with the maxillary division of the trigeminal nerve. Students often struggle to visualise pathways and small spaces within the head and neck and a tool like this might prove most useful in providing unique, and clear perspectives! Having said that, I have noticed that many of the structures I would love to visualise are currently missing or are incorrectly illustrated, such as the greater and deep petrosal nerves joining to form the nerve of the pterygoid canal, the pterygopalatine ganglion and the other parasympathetic ganglia of the head (otic, ciliary and submandibular) and the nerves that enter/exit these structures. From previous posts here (your TO-DO list), it looks like you were currently working on improving the accuracy of the temporal bone and structures that exist within it? If not, I would love to provide some feedback on how those 3D illustrations could better reflect reality. I would also love to see the inclusion of other muscles of the pharynx and palate, such as tensor and levator veli palatini - but of course I understand creating new 3D models will take time. I have some experience in Blender (more in CAD programs) but not a lot of 3D modelling experience so I don't know if I would be of much assistance on that side of things - happy to try though. However, I am a prosector and anatomist at my university and if you would like more input/guidance on anatomical accuracy and corrections I would love to participate. Is a forum post here the best way to communicate recommended changes?
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Cross Section Textures in Blender
In About Blender

Sebastian Amos

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